Nº 268

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Text: Stephan Ott


The issue at hand is the result of our work over the past few months. It is an objectification of our ideas and research, our considerations and discussions as well as our co-operations. In short, this issue objectifies various information, which, while it may not be objective per se, determines the design process.

Every process has a moment of exposure (in our case print) as a point of no return, where corrections and updates are no longer possible. Seen from this perspective, our work is similar to that of designers. Which of the many possible objectifications designers happen to choose, the addressee they approach, the medium they opt for or the material, which appears suitable to them – decisions always have to be made. These decisions can be right or wrong, but in any case, all objects or facts are on the point of disappearing again from the outset. They get lost, fall apart or become obsolete – that is simply in their nature.

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Text: Franziska Porsch
Translation: Nicolas Grindell

In abstract terms, design is an input-output system that transforms ideas and materials into something new, as determined by the specific designer in question and his or her context and tools. For a while now, the focus in design has not been solely on output anymore, concentrating increasingly on the system itself and the associated (design) process. The following projects show how different designers approach this issue.

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Third Places

Neue Arbeitsräume

Text: Sarah Dorkenwald
Translation: Emily J. McGuffin

In the 1990’s the zeitgeist was all about the flexible office with desk sharing and teleworking. The main result was that employees stored their personal documents in a kind of roll container and then docked this at a desk of their choice when starting work, or worked in the so-called virtual office from any desired location. It turned out that these concepts didn’t function well in practice, because they destroyed all sense of social cohesion. The sociologist Richard Sennett refers to this as the non-territorial office in which – as a consequence of globalisation – people come together for only a short period of time and relationships are subject to rapid change.

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Back to School

Schulfach Design

Text: Susanne Heinlein
Translation: Emily J. McGuffin

Creativity, technical know-how, craftsmanship, critical discernment, and solution-oriented thinking are essential qualities, the development of which should be fostered at the earliest possible age – as the industry, educational policy leaders, and the public would unanimously concur. Design is a discipline that unites and requires the use of all these abilities, and several more. It is thus surprising that design has been largely left out of school curricula, despite a few noteworthy exceptions. There are certain indications, however, of a general shift in attitude, as in Germany, for example, there are a number of initiatives underway intended to highlight the potential of applied design in curricula.

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Take a look inside

Check out some pages of our current issue in more detail.


Nº 270
South Korea

form Design Magazine

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Die Kunst mit dem Zeichen

Museum für Konkrete Kunst, Ingolstadt

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form Edition #3

Wooden Object by Kai Linke

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Spectral Aspects


Green Zone

Seeing Through Touch



Moving and Space-forming Objects


Istanbul Design Biennial 2016


Exhibitions, fairs, festivals, events, conferences, symposia, and competitions

Focus: Work

Arbeit anders denken

Future Work Design


Studio Bless

Bitte nehmen Sie Haltung ein


Breakdown Diagnostics

Getriebeschaden im Arbeitsgefüge


Third Places

Neue Arbeitsräume



Back to School

Schulfach Design


Type Design Grotesque

Die Kabel von Rudolf Koch


The Making of Neue Kabel



(Psycho-)Analysing Fashion



Mid-century Glamour

Designkultur in Hollywood


Carte Blanche

Oliver Barstow

How to Think Like a Mountain



Take a Seat

Materialien zum Sitzen



New books, DVDs, magazines, websites, and apps